Crowd Adventure is a retro style first-person point-and-click puzzle adventure mini game with fairly pretty visuals and some mostly very easy puzzles. It's an experimental, potentially ongoing project for a low-budget indie dev who has a ton of 3d-art skill, and lots of available time to work on things but is struggling to find steady work, that pays any real consistent amount.
Every $3 payment in support of Crowd Adventure, to the creator of it, via Ko-Fi, will result in:
-PayPal taking a small cut in 'transaction fees' [generally this is 2.9% + 30 cents, i.e. 39 cents total for a $3 transaction]
-Me usually keeping $0.87 of the $3 as payment for 90 mins. work creating additions to this game. That's right, I'll agree to work on this for essentially 59 cents/hour up to an upper total limit of 6 hours daily, and if on a day more than four Ko-fi payments get made, well, it rolls over to fund development during any future days when things are less busy. And the 59 cents/hour I earn mostly will go into software, and other unrelated gamedev project expenses, to help finish other projects and cover their costs. Not just totally frivolous spending. The first 3 Ko-Fi payments in any given month will stretch further; I'll accept a pay rate of $0.29/hr for the initial three [three hours for each Ko-fi payment contributed] and $0.49/hr the next three in a given month [two hours per payment sent]
-$0.87 out of the $3 going to support of the broader puzzle/adventure game genre beyond any of this, by outright buying adventure games, funding ongoing gamedev projects by others, and backing adventure-related crowdfunding efforts every so often. The focus is on 'adventure genre' primarily but once in a while other inventive/ambitious indie games may be supported even if they are somewhat outside the strict confines of the third or first person adventure genre. Eg. more abstracted puzzlers, puzzle-platformers, walking sims with minimal game mechanics, beautifully crafted gameworlds in other genres, etc. If a project nails enough of the things I love to see in an adventure game like compelling and well-crafted storytelling, smart game mechanics that involve puzzles, beautiful and intricate gameworlds dripping with atmosphere, or largely non-violent play or just overall brilliant ideas and indie creativity... I'll consider supporting it down the line.
-$0.87 of the $3 to support the real world, not any digital one, with a mix of medical, educational, and environmental giving. All the gifts and spending in the latter $2 will be screen captured so you can see where all the funding's going aside from the game.
-Finally, any first-time Ko-Fi backers here, will be given access to all my stock media and indie game preorders on Itch.IO. [$14.45 value] and if you browse those other projects you'll see what other adventure game projects this is raising funding for, [AND] you'll see why I cannot siphon all my time to this 'CrowdAdventure' project. (If I accept spending more than 6 hours/day on this, it will detract from any ability to work on my other gamedev & creative efforts!)